Windows R -> the Run dialog will appear.%USERPROFILE%\Appdata\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves The Save files are stored in users AppData folders: Note: This structure was taken from 1.2 save files. For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of. As with always, it is harder to figure out how to create things from thin air than to change existing things.Įach section is book-ended by an opening tag and closing tag respectively. The class attribute should be familiar to those who know HTML. The names are generally quite descriptive, so it shouldn't be hard to figure out the purpose of things and how to change them. and serve the same purpose, but they are numbers. Be sure to change it if you duplicate a thing. It might be referred to several times in the file. This contains a string of the unique identifier of a thing. A donkey, on the other hand, starts with a def containing "Donkey" in the section that describes pawns. For example, an element needs > li.Need_Food > def (in CSS selector syntax) has the value "Food", explaining that the data is about need for food. "def" contains a single string that refers to some item or property. It can have many different meanings depending on what the element surrounding it is. As in HTML, this simply stands for a "list item". Important elements You will notice that "li" appears a lot in the save file. Thing - information about a person/animal. ![]() ThingReservation - Details what a Pawn (person/animal) is doing/going to do.The research completes when Progress is more than (or equal) to TotalCost. ProjectList - Contains the state of each of the research projects available in the game.Resources - Contains information about each of the available resources in the game.World data is saved into the map file, to allow multiple saves on the same world without confusion. If there is any difference between what is enabled and what's contained in a save file, the game will notify the player of this. The contents of a save are heavily dependent on the version of the game that was running at the very moment of the save, this means that even though saves of a different version may still work, some gameplay issues may occur.ĭLC and mods are also integrated into save files, meaning that problems can occur when loading a save without the same content enabled as was originally part of that save. rws, and can be read with any XML reader or Notepad. RimWorld's save files are written in XML and contain all the information about the state of the game.
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